Here's a collection of the assets I created for project ''Medbot''. I was responsible of designing and modeling the viruses. I wanted to make them look threatening so that the player would instinctively perceive them as enemies. During the concepting phase, I was inspired by the original shapes of viruses and fused them with crustacean and insectoid inspirations. I also did the high resolution and low resolution models of our two opponents which included a retopology phase as well as a t-posing phase in order to make them game-ready. I also helped a bit with some environmental assets and, last but not least, I wanted to create some promotional art for our game in the form of a poster.